• Home
  • .NET
  • Unity
  • Godot
  • Design Overview
  • API Documentation
  • Changelog
  • GitHub
Show / Hide Table of Contents
  • Responsible
    • BddExtensions
    • IExternalResultSource
    • IFailureListener
    • IGlobalContextProvider
    • IOptionalTestResponder
    • ITestInstruction<T>
    • ITestOperation<T>
    • ITestResponder<T>
    • ITestScheduler
    • ITestWaitCondition<T>
    • LinqSupport
    • OptionalTestResponder
    • RepetitionLimitExceededException
    • Responsibly
    • TestFailureException
    • TestInstruction
    • TestInstructionExecutor
    • TestInstructionExecutor.StateNotificationCallback
    • TestOperationState
    • TestResponder
    • TestWaitCondition
  • Responsible.Bdd
    • IBddStep
    • Keywords
    • ScenarioBuilder
  • Responsible.Context
    • RunContext
  • Responsible.Docs
    • Inherit
  • Responsible.State
    • ITestOperationState
    • ITestOperationState<T>
    • StateStringBuilder
    • TestOperationStateTransition
    • TestOperationStatus
  • Responsible.Unity
    • TestOperationYieldInstruction<T>
    • UnhandledLogMessageException
    • UnityErrorLogInterceptor
    • UnityFailureListener
    • UnityTestInstructionExecutor
    • UnityTestScheduler
  • Responsible.Utilities
    • IMultipleTaskAwaiter<T>
    • IMultipleTaskSource<T>
    • IndentedStringBuilder<T>
    • RetryingPoller

Namespace Responsible.Context

Contains classes for working with contextual information of test operations. Only intended for internal use, but contains some public members only because C# makes it difficult to hide parts of interfaces.

Structs

RunContext

Represents the context in which a test operation is run from. Only for internal use.

In this article
Back to top Generated by DocFX